This isn’t too different from what can happen during the beginning and middle of matches, but since all you need to do is hold the Crown for 45 seconds, spamming the movement-enhancing abilities makes this final phase way more chaotic than strategic, since you and your last remaining opponents are desperately trying to catch up to the Crown holder. The problem with it as it exists right now is that so many teams can potentially grab the Crown when it spawns and then just run around while spamming the abilities you can pick up and be essentially uncontested. ![]() You can still just take everyone else down as usual instead, but the Crown offers an interesting new way to win if you’re not as confident in your skills to fight against multiple teams. When a match narrows down to its last few players, a Crown will spawn somewhere on the map and, if you can hold onto it for 40 seconds, you’ll earn a victory. Towards the end of the interviews, Jennings said that the team wanted to create a game that "didn't feel like any battle royale on the market." From what we've played so far, Ubisoft is poised to deliver if it can improve the feel of weapons.Another big difference that I like in principle is that you don’t necessarily have to be the last team standing to win. Unlike Call of Duty: Warzone or PUBG, Hyper Scape offers a new feeling because of the verticality and fast-paced gameplay. Whenever a new battle royale game is announced, many gamers are skeptical because we've seen so many entries in recent years. Since the title is already 60 FPS on consoles, it's probably going to feature better visuals and a higher resolution on the upcoming machines. It's unclear what the resolution will be on Xbox One X, but when asked about the Xbox Series X, Jennings said that the team was having conversations about next-generation consoles, but hadn't solidified any plans. It supports 100 players and the team promised 60 frames per second (FPS) performance on consoles. Hyper Scape features a 1 kilometer (km) by 1 km map, which is truly massive. However, since the title is still very early in development, it won't be available in the technical tests. Guyot confirmed that this was a design pillar that was definitely in the pipeline. Cross-play is also incredibly important to the Hyper Scape team and after they make sure that the game is built upon a solid backbone, the feature will be introduced to the game. It won't be a crisis unlike many other battle royale games that seem like they don't take this into account from the beginning. Ubisoft also promised to introduce strong anti-cheat measures from the beginning since the title is based on Rainbox Six Siege. This seems like a huge waste of potential given the emphasis on a virtual world with major events changing up how you play. ![]() The concept of Hacks was intriguing, but most of them functioned like fairly standard abilities, with only the Wall ability providing anything interesting. Using the different weapons, it was hard to tell exactly how powerful everything was or even whether I was doing damage. ![]() The main issue is the gunplay, which feels very weak. ![]() The movement feels nice, as bouncing around the various rooftops provides a sense of agility and constant momentum which aids the whole 'you're on the run' aspect of battle royale. It utilizes existing Ubisoft technology in unique ways to deliver a massive battle royale experience that feels a lot like Titanfall.Īnother one of our writers, Samuel Tolbert, played Hyper Scape with me and said the following after the gameplay session. While both are using the Anvil engine, they're different branches so a lot of customization went into crafting the shooter. Hyper Scape is based on the Rainbow Six Siege engine when it comes to shooting, and uses Assassin's Creed technology to render the massive open-world map. From my understanding, there won't be any microtransactions that give players an unfair advantage. This is how Ubisoft plans to financially support the game for years. From our conversation with Pope, the game will feature cosmetic-only microtransactions that you'll be able to purchase from the in-game store. There's also going to be a paid, possibly 100-tier Battle Pass, that features even more unlocks. Source: Ubisoft (Image credit: Source: Ubisoft)Įach season of Hyper Scape will feature a free 30-tier Battle Pass.
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